# Shadowfist Rulings & Errata

This page contains various rulings made by Daedalus staff on rec.games.trading-cards.misc. This is about as official as it gets! The Shadowfist Players' Guide errata was compiled by Randall M. Gee.

You may also wish to see the Flashpoint info card page, which also contains some important rulings.

### Card Errata

- Arcanowave Reinforcer
- Avenging Thunder
- Booby Trap
- Chi Sucker
- Dance of the Centipede
- Dangerous Experiment
- Evil Twin
- Explosives
- Fire Assassin
- Fox Pass
- Gnarled Marauder
- HAVOC Suit
- Kinoshita House
- Marisol
- Necromantic Conspiracy
- Positive Chi
- Probability Manipulator
- Progress of the Mouse
- Proving Ground
- Redeemed Assassin
- Reinvigoration Process
- Rightous One
- Rigorous Discipline
- Silver Jet
- Soul Maze
- SWAT Team
- Tactical Team
- The Faceless
- Throwing Star
- Thunder on the Mountain
- Ultimate Mastery
- Violet Monk

### Card Rulings

- Abysmal Absorber
- Abysmal Prince
- Art of War
- Birdhouse Cage
- Bite of the Jellyfish
- Booby Trap
- Brain Fire
- CHAR
- Chimp Shack
- City Park
- Dance of the Centipede
- Dangerous Experiment
- Difficulty at the Beginning
- Dirk Wisely's Gambit
- Displaced
- Doomsday Device
- Evil Twin
- Explosives
- Festival Circle
- Fighting Spirit
- Fire Assassin
- Fortress of Shadow
- Fortune of the Turtle
- Fox Pass
- Gao Zhang
- Gnarled Marauder
- Golden Comeback
- Gonzo Journalist
- Hacker
- Hosed
- Iala Mane
- Inner Sanctum
- Into the Light
- Iron and Silk
- Jamal Hopkins
- Johnny Badhair
- Kung Fu Students
- Lily Pond
- Locksley Station
- Lord Shi
- Masked Avenger
- Mirror Dancer
- Mysterious Return
- Necromantic Conspiracy
- Netherworld Return
- Operation Killdeer
- Portal Jockey
- Positive Chi
- Proving Ground
- Quai Li
- Queen of the Darkness Pagoda
- Righteous One
- Rigorous Discipline
- Scroll of Incantation
- Shaolin Surprise
- Shifting Tao
- Soul Diver
- Soul Maze
- Sucker Rounds
- Supercomputer
- The Faceless
- The Losers
- Underworld Presence
- Vampiric Touch
- Virtuous Hood
- Whirlpool of Blood
- Whirlwind Strike

### General Rulings

- Being Affected by Events
- Combat
- Damaging a Target
- Damage Redirection
- Designators
- End of Turn Effects
- Feng Shui Sites
- Generating Effects
- Illegal Plays
- Key Words
- Precedence of States
- Special Abilities

- Ambush

- Taking Control
- Timing Issues
- Turn and Maintain
- Turn Order
- Seizing a Site

### Shadowfist Players' Guide, v.1 Errata

- Chimpanzer
- Colonel Griffith
- Fortune of the Turtle
- Progress of the Mouse
- Vivisector
- Wing of the Crane

- Toast
- Steps of an Attack

- Collateral Damage
- Comrades in Arms
- Dirk Wisely
- Dirk Wisely's Gambit
- Discerning Fire
- Might of the Elephant
- Total War

- Steps of an Attack

## Errata

### Arcanowave Reinforcer

All your characters in play inflict +1 damage and are considered Abominations.

### Avenging Thunder

Play in response to one of your sites' being burned for victory or seized. Toast a character that damaged the site this turn and gain Power equal to that character's cost. You may only play any Avenging Thunder card once per game.

### Booby Trap

Play on a site you control during an attack on that site. Target site and all characters at its location suffer 3 points of damage.

### Chi Sucker

When Chi Sucker attacks, it gains +X Fighting until the end of the attack. X = the number of Power-generating sites controlled by the controller of its target.

### Dance of the Centipede

Cancel effect generated by turning target card OR turn target card; target card cannot be turned in response.

### Dangerous Experiment

Limited. Toast It. You gain 5 Power. The opponent to your left may toast one card of his or her choice that you control.

### Evil Twin

When Evil Twin enters play, choose any character in play. Evil Twin takes on the Fighting score, designators, and abilities of that character, but not its resources and resource conditions.

### Explosives

Play on an unturned character. You may sacrifice Explosives during an attack to give the subject character +5 damage against the first site it is in combat with during the attack.

### Fire Assassin

Pick an opponent and a resource when Fire Assassin enters play. X = the resources of that type in the opponent's pool. Fire Assassin cannot turn to attack sites.

### Fox Pass

Limited. Turn to change one attacking character's target to a character or front-row site you control.

### Gnarled Marauder

Any combat damage Gnarled Marauder inflicts on a site in an attack is also inflicted on the back-row site behind that site, and counts as combat damage inflicted in an attack.

### HAVOC Suit

Weapon. Add half the number of H resources in your pool, rounded down, to subject character's Fighting score.

### Kinoshita House

Unique. Turn to unturn target attacking character. Target character is removed from the attack.

### Marisol

Unique. Damage may not be redirected to Marisol. All damage inflicted on Marisol by sources other than characters in combat is reduced to zero.

### Necromantic Conspiracy

Search target opponent's deck. Toast up to four cards that have the same title and that also have a resource condition. You may only play a single Necromantic Conspiracy card in any game. Reshuffle that deck.

### Positive Chi

Each player may take any one card, except a feng shui site or an event, from his or her smoked pile and play it at no cost.

### Probability Manipulator

Unique. Turn to increase or decrease the value of any number on target card that is in play by 1 until the end of the turn. Probability Manipulator may not change a number to zero. Does not affect costs or numbers expressed as words.

### Progress of the Mouse

Target another player. For the duration of this turn, any Power that player spends goes into your pool. No characters or sites may be played in response to this card.

### Proving Ground

When Proving Ground is first revealed, turn Proving Ground for no effect. Turn Proving Ground to play a character at -2 cost. Multiple Proving Grounds cannot reduce the cost of the same character.

### Redeemed Assassin

You can play Redeemed Assassin anytime during an opponent's turn, including during an attack. Redeemed Assassin has Toughness: 1 for the duration of the turn in which he enters play.

### Reinvigoration Process

Turn during your turn to play an Abombination from your smoked pile at normal cost.

### Rightous One

Any character intercepted by Righteous One while Righteous One is unturned is smoked after combat with Righteous One.

### Rigorous Discipline

For the duration of this turn, target character gains the special abilities in the rules text of any character in play.

### Silver Jet

Unique. Anytime during any turn in which an Ice character you control is smoked by an opponent, you may play Silver Jet at -X cost. X = cost of that Ice character.

### Soul Maze

Turn to cause two characters that are about to enter combat with each other to swap the special abilities in their rules text and the special abilities of any States on them for the duration of the combat.

### SWAT Team

### Tactical Team

Can be played anytime during an opponent's turn, including during an attack.

### The Faceless

If The Faceless damage a character or site in combat, you may immediately take control of any States on the character or site and place the States on any legal subject.

### Throwing Star

Weapon. After surviving combat with another character, subject character may inflict 1 point of damage on any character at its location.

### Thunder on the Mountain

Play on a site you control. All f cards come into play turned.

### Ultimate Mastery

Subject character gains the special abilities in the rules text of each character it is in combat with until that combat is over.

### Violet Monk

You may seize any non-feng shui site damaged by Violet Monk in combat in an attack you declared.

## Card Rulings

### Abysmal Absorber

If two Abysmal Absorbers toast a character simultaneously, both of them gain +1 Fighting.

### Abysmal Prince

If an Abysmal Prince turns to make an Edge a target for damage, that Edge can be healed by Events that do not target a specific type of card. For example, Events that specify a target character must be used on a character.

### Art of War

If you forget to make a prediction while you have control of Art of War, you lose control of it, just as you would if you predicted incorrectly.

### Birdhouse Cage

Interceptors are not participating in an attack; therefore, Birdhouse Cafe has no effect on them.

### Bite of the Jellyfish

When Bite of the Jellyfish is played in response to burning a site for power, you may respond to Bite of the Jellyfish with any effect (such as Confucian Stability) that specifically states it may be generated in response to an Event. You may use the power gained from burning for power to generate these effects.

If you burn a site for victory and someone plays a Bite of the Jellyfish in response, you may play characters,
edges, or states in response, and the power you spend will not be stolen by the Bite of the Jellyfish. This is
because there is no generate/resolve to seizing or burning a site. Once you said that the site is burned for
victory, the attack ended. The Bite of the Jellyfish was played after the attack ended.

### Booby Trap

Booby Trap may be played at any time before the attack ends. (So do damage with interceptors first.)

### Brain Fire

The target of Brain Fire is the new target of the original effect, not the effect itself. Thus, if Brain Fire is played in response to a Brain Fire, it alters the first Brain Fire to retarget the original effect; i.e., the last Brain Fire played wins.

Brain Fire can chose a new designator for Discerning Fire as long as there are sufficient cards with that designator to smoke.

### CHAR

CHAR damages characters who "take no damage," including Rah Rah Rasputine, Death Shadow, and the subject of Shadowfist. He also ignores Toughness.

### Chimp Shack

If a Chimp Shack is borrowing a site's abilities, and that site leaves play, the Chimp Shack continues to possess that site's abilities until it is unturned.

### City Park

City Park does not heal at the end of the turn it's played if it's played face up, as it would be if you played it in response to an opponent burning one of your sites. Feng Shui sites played face up are not considered to be revealed.

You may put multiple City Parks into play if someone burns one of your sites. You will get 1 power if you have no feng shui sites in play and you put one into play.

### Dance of the Centipede

If a Dance of the Centipede is played on an unrevealed Feng Shui site, the site turns but is not revealed.

### Dangerous Experiment

When playing Dangerous Experiment, you choose the card to be toasted at the time of resolution. No effects may be generated in response, as the resolution sequence has already begun by that time.

### Difficulty at the Beginning

Difficulty at the Beginning does not cancel effects or prevent cards from entering play, it merely toasts cards as they are played if their controller can't come up with the additional point of power. Characters that are immune to events are immune to Difficulty at the Beginning.

### Dirk Wisely's Gambit

Dirk Wisely's Gambit must be played when you declare an attack.

### Displaced

The Displaced may toast the character who smoked them in cases of mutual annihilation.

### Doomsday Device

If the Doomsday Device's effect is being cancelled by a Cabinet Minister or other means when the Device leaves play, the toasting effect does not occur.

### Evil Twin

Example of Evil Twin on a Dark Traveller:
The Twin gets the Traveller's printed fighting score and abilities. The Twin is effectively the same as a Traveller. Anyone who has 2 FS sites in their smoked pile when they Twin their own Traveller gets a character with these designators:
Evil, Twin, Sinister, Sibling, Dark, Traveller, Netherworld, Hero
The character has a fighting score of 6. Total. 2 come from the printed score (2), plus the bonus from the ability (+4). If someone insists that the Twin is 10 (6+4), he is incorrect. This is an established rule, a direct result of how the Twin works. You always get the printed score. If that score is an X, then the Twin gets X. Damage counters are not listed as part of what a Twin copies, so the Twin doesn't get any. If the Traveller above has a fighting score of 1 because of 5 damage counters, the Twin is still a 6.

### Explosives

Explosives resolve differently than other effects; they are considered to increase the original damage done by the character rather than doing new damage. The character does not do damage twice. Thus, while you can redirect a character's damage to a site before Explosives are sacrificed, if the player still chooses to sacrifice the Explosives they will also do damage to the new target.

### The Faceless

The effect of the Faceless happens after damage is inflicted, and occurs even if the Faceless are smoked. However, a preliminary ruling has been made that only states still in play after damage is inflicted may be stolen. For example, if the Faceless kill the character in combat with them, any states on that character are smoked and unavailable.

### Festival Circle

Festival Circles can only cancel targetted effects.

### Fighting Spirit

You may not play Fighting Spirit if you do not have at least two Dragon events in your smoked pile.

### Fire Assassin

A Fire Assassin controlled by the player originally designated as the opponent for the purposes of determining X does not undergo any change in X or in the way it's determined.

### Fortress of Shadow

If you burn a site for victory and someone plays a Bite of the Jellyfish in response, you may play characters,
edges, or states in response, and the power you spend will not be stolen by the Bite of the Jellyfish. This is
because there is no generate/resolve to seizing or burning a site. Once you said that the site is burned for
victory, the attack ended. The Bite of the Jellyfish was played after the attack ended.

### Fortune of the Turtle

Fortune of the Turtle may be removed with Realpolitik, Return to the Center, or any other card that could normally smoke or toast it. Affecting the State does not count as affecting the character.

### Fox Pass

Fox Pass may be used at any stage of an attack. The new target of the attack may still intercept any characters who are attacking targets other than him. However, each player may only declare interceptions once per attack; if Fox Pass is used after all interceptions are declared, no new interceptions may be declared.

Fox Pass may be used to retarget the attack to a character participating in the attack, as long as the same player controls both the Fox Pass and the character in question.

### Gao Zhang

Gao Zhang's ability only works for legal targets.

Gao Zhang can chose a new designator for Discerning Fire as long as there are sufficient cards with that designator to smoke.

### Golden Comeback

Golden Comeback does not require you to meet the resource requirements for the character returned to play.

An Inauspicious Reburial played in response to a Golden Comeback can toast the Golden Comeback's target before the Golden Comeback has a chance to take effect, as the target is no longer in the smoked pile and Golden Comeback cannot affect characters in the toasted pile.

### Gonzo Journalist

You cannot draw a different number of cards than you discarded. If you do not choose to discard, you
cannot choose to draw.

### Gorilla Fighter

The play cost of Gorilla Fighter fluctuates. Cards that count up play costs (Cave Network, Heat of Battle) use the current reduced cost. This may be different than the amount actually payed for that Gorilla Fighter.

### Gnarled Attuner

A Gnarled Attuner's damage cannot be removed even if the Attuner goes out of play or is under the influence of a Larcenous Mist. Gnarled Attuner damage inflicted while under the influence of a Larcenous Mist can be removed or healed.

### Hacker

Hacker can cancel Dangerous Experiment and Inauspicious Reburial even if no cards are actually toasted (or toastable); it's the potential effect that matters.

### Hosed

The source of the extra damage enabled by Hosed is each individual attacker, not Hosed itself.

### Iala Mane

The only way to keep Iala Mane from attacking during someone else's turn, short of an effect that turns him, is to immediately declare the end of the turn as soon as it begins.

### Inner Sanctum

The Inner Sanctum's effect only applies to the controller of the Inner Sanctum; another player may use Jamal Hopkins or another such effect to place a new Feng Shui site into the same column as an Inner Sanctum.

Lily Ponds may not switch places with an Inner Sanctum, since the preconditions for an effect are checked when the effect is generated. At that time, the Inner Sanctum is still in the column into which you wish to place the Lily Pond.

### Into the Light

You can't play the card retrieved with Into the Light as part of the sequence in which Into the Light is played, as that card will not be in your hand until Into the Light resolves. At that point, it's too late to generate any additional effects in that sequence.

### Iron and Silk

Iron and Silk only applies to combat damage.

### Jamal Hopkins

Jamal Hopkins may be used to place a Feng Shui site behind another player's Inner Sanctum, since the Inner Sanctum's effect only applies to its controller.

### Johnny Badhair

If you have Elderly Monk in play when you cut your deck to draw a card to see if Johnny Badhair returns to
play, Elderly Monk's special ability lets you draw an additional card. However, the additional card has no
bearing on whether or no Johnny Badhair comes back.

### Kung Fu Students

The Player's Guide ruling is that Kung Fu Students get +1 Fighting for each Feng Shui site in your front row with a body of 3 or less. However, Rob Heinsoo has mentioned that it was a mistake, and it was meant "...get +1 Fighting if you have a Feng Shui site..." With no official netrep (or company), there is no official ruling. However, most people play it as it was intended.

### Lily Pond

Lily Ponds may not switch places with an Inner Sanctum, since the preconditions for an effect are checked when the effect is generated. At that time, the Inner Sanctum is still in the column into which you wish to place the Lily Pond.

### Locksley Station

If Locksley Station takes control of a site in the middle of an attack targetting that site, the attack continues at the new location of the site, with the same target, even if the site is now in the back row. The attack will only end if the new controller of the site is the player who declared the attack.

### Lord Shi

During an attack, the characters attacking do not lose the +1 Fighting even if Lord Shi is removed from the attack, smoked, or toasted.

### The Losers

The Losers cannot redirect a point of damage from Mark of Fire to themselves if they are already one of the four targets.

### Masked Avenger

The Masked Avenger's ability applies to any damage a character inflicts, including the special ability of a White Disciple. Note also that White Disciples inflict damage on themselves before they inflict damage on the target, so Masked Avengers are immune to uninjured White Disciples (barring Fighting increases). An injured White Disciple can do damage and die as a result.

### Mirror Dancer

If Mirror Dancer damages a site in combat with the same name as an unrevealed site you control, it is too
late to reveal that site and seize the damaged one. You would have to reveal your site before damage
counters are put on Mirror Dancer's target.

### Mysterious Return

If the character returned to play by Mysterious Return is returned to the owner's hand before the end of the turn, it does not get smoked. You can't smoke a card in a player's hand.

### Necromantic Conspiracy

Cards removed from a deck by Necromantic Conspiracy are toasted.

Necromantic Conspiracies may not target cards with the same subtitle; only titles count.

### Netherworld Return

The target of Netherworld Return is determined when the effect resolves, not when Netherworld Return is played.

Netherworld Return goes to the toasted pile as soon as it is played, so even if it's cancelled it still winds up in the toasted pile, i.e. if it had the ability Toast-It.

### Operation Killdeer

Operation Killdeer reduces all damage its target inflicts, whether that damage is in combat or not. The current ruling is that it also cancels damage inflicted previously in the sequence of effects during which it is played.

### Portal Jockey

You can play a Portal Jockey at no cost when someone uses a Cave Network; putting a card into play at no cost is a subset of putting a card into play at a reduced cost.

### Positive Chi

Cards played as a result of Positive Chi are played according to the simultaneous play rule. The player whose turn it is plays his or her card first, and the other players follow in clockwise order.

### Proving Ground

Even if you can unturn a Proving Ground with IKTV Broadcast Link or the Old Hermit, you cannot use it twice on the same character, since it does not unturn until after the sequence of effects has resolved.

If a Proving Ground's effect is cancelled, the playing of the character itself is cancelled. In other words, the playing of the character is itself part of the effect. The character may be played thereafter at the usual cost.

### Quai Li

Quai Li's effect goes off even if a targetted site is revealed in response to its generation; the preconditions are met at the time the effect was generated, and thus the effect will go off even if the site is face up when it resolves.

### Queen of the Darkness Pagoda

Queen of the Darkness Pagoda toasts all characters who damage her, even if she simultaneously inflicts
enough damage to smoke them.

### Righteous One

Righteous One smokes characters after damage is inflicted in combat.

### Rigorous Discipline

You can Rigorous Discipline a character's ability onto itself. If you Rigorous Discipline (for example) Homo Omega's Toughness: 2 onto Homo Omega, he'll have Toughness: 4 for a turn.

Rigorous Discipline copies the abilities of a character as described in their rules text. This means, for example, that if you copy the Reverend Redglare's special abilities the target character will get them in an undefined state and they will thus be useless.

Rigorous Discipline can copy limiting special abilities, such as the DNA Mage's "ability" to be unable to attack.

### Scroll of Incantation

A card retrieved by a Scroll of Incantation replaces the Scroll of Incantation in the sequence of effects, therefore you cannot cancel a Scroll of Incantion, only the card that replaces it.

### Shaolin Surprise

If you didn't control the state targetted by Shaolin Surprise before Shaolin Surprise was played, you won't control it if it goes back to its original subject.

### Shifting Tao

Only characters attacking when the attack is declared count for the purposes of Shifting Tao; i.e., characters controlled by other players that aid in the attack do not count.

### Soul Diver

If a Soul Diver is turned to grant a character the abilities of a character in an opponent's smoked pile, and that character leaves the opponent's smoked pile, the first character continues to possess that character's abilities until it is unturned.

### Soul Maze

The effect of Soul Maze only lasts for one combat. Note in particular that since a combat involving Ambush is really two combats in quick succession, the effects of Soul Maze will only apply to one of the combats.

### Sucker Rounds

The Fighting of a character with Sucker Rounds decreases immediately if the opponent spends or otherwise loses Power.

### Supercomputer

Supercomputer allows you to draw three cards during your establishing shot even if you already have six or more cards in your hand.

### Underworld Presence

If Underworld Presence is in play, Chinese Doctors and Grease Monkeys may not turn to heal themselves using their special abilities.

### Vampiric Touch

Characters subject to Vampiric Touch get +1 Fighting when a character is smoked regardless of who controls the character. They are smoked at the end of any turn in which no character is smoked no matter whose turn it is. I.e., you can play Vampiric Touch on someone else's character and declare the end of your turn; if no characters have been smoked that turn, the subject character will indeed die.

### Virtuous Hood

If two players are tied for most and/or least power, the controller of Virtuous Hood chooses who gains and/or loses the point of power.

The players with the most and least power are determined when the Virtuous Hood turns to attack; you may spend power from your pool in response to the declaration, but you will not change the selected players by doing so.

### Whirlwind Strike

Combats involving a character with Whirlwind Strike aren't all occuring simultaneously. Consider the second combat with a Whirlwind Striking character to be occuring simultaneously with the second wave of interception (if there is any), the third combat to be occuring simultaneously with the third wave, and so on.

### Whirlpool of Blood

Whirlpool of Blood can cancel an effect that is being turned and maintained -- the key is that the effect must have been generated by the turning of a Feng Shui site.

## General Rulings

### Being Affected by Events

The unofficial guide to what being unaffected by Events says that characters who can't be affected by Events:

- Can't be damaged by Events.
- Can't have effects they generate canceled, redirected or otherwise changed in any way by Events.
- Can't have special counters placed on them by Events.
- Can't have their status changed (its location, attacking, intercepting, etc. ) in any way by Events.
- Can't be removed from play by Events.
- Can't have any value on them changed by any means by Events.
- Can't be targetted by Events that affect them in any way.

But characters unaffected by Events can:

- Have states on them smoked by Events.
- Be targetted by Events that don't directly affect them, such as Heat of Battle.

### Combat

Characters damaging sites are considered to be in combat with that site.

### Damaging a Target

For the purposes of allowing a followup attack, the target of the attack must be damaged by combat damage.

### Damage Redirection

It's a little bit tricky figuring out how damage redirection fits into the sequence of effects. The best way to think of it is to remember that damage redirection effects erect 'signposts' to direct damage to a different place.

For example, player A hits player B's Ring of Gates with a Queen of the Ice Pagoda for 11 points of damage. Player B responds to the damage by playing a Robust Feng Shui to redirect the damage to player A's Stone Garden. Player A responds by playing a second Robust Feng Shui to redirect the damage back at the Ring of Gates.

The effects resolve in reverse order. First, the second Robust Feng Shui puts up a signpost from the Stone Garden to the Ring of Gates; then the first Robust Feng Shui erects a signpost from the Ring of Gates to the Stone Garden. The damage then simply follows the signposts. (This is a little odd, but works if thought of as a special case.)

### Designators

- Abominable matches Abomination
- Dark matches Darkness
- Master matches Mastermind

### End of Turn Effects

Resolve end of turn effects by play order. The player whose turn is ending has his effects resolve first and then proceed in clockwise order.

If a single player has multiple effects resolving at the end of the turn, then they resolve in generation order. More recently generated effects resolve first. In the event of cards which have an effect that resolves regularly (like Eugene Fo) consider their effects to have been generated when they entered play).

### Feng Shui Sites

Revealing a Feng Shui site is not an effect.

Feng Shui sites cannot be played face up (unless of course the card text specifies differently).

Feng shui sites generally have to be revealed before their special powers can be used. (The special abilities
of some of them get around this.) This means that if you have an unrevealed unique feng shui site (e.g.,
Sacred Heart Hospital) when another one has already been revealed, you will have to reveal it before you
can try to use it. This will immediately cause an auction, and your newly revealed site will have to survive it in
order for you to use its special ability.

### Generating Effects

Preconditions for effects only need to be met at effect generation, and not at effect resolution. If the degree of the effect varies depending on resources, as with Orbital Laser Strike or Inauspicious Reburial, the degree is determined at effect generation.

An effect has valid targets if the targets were valid at the time the effect was generated; if a target vanishes before effect resolution, the remaining targets are valid.

### Illegal Plays

You cannot play a Nerve Gas targetting CHAR, for example. If a card is "not affected", then you pretend that such card is not in play when you play the other one. You cannot give a character The Prof's ability to another character via Rigorous Discipline (even though the Rig Dis doesn't target the character whose ability is being copied). The Brain Fire only changes the targets of the card, and all targets must be legal.

### Key Words

The following words are very specific and no other words should be assumed to have the same meaning:

- Heal
- Discard
- Play
- Smoke
- Toast
- Turn
- Redirect
- Target
- Sacrifice
- Subject

So, for example, Brain Fire cannot be used to retarget Iron and Silk, because Iron and Silk does not use the word "target." Similarly, the Mother of Corruption can be healed by effects that remove damage counters, but not by effects that heal.

### Precedence of States

In cases where two States conflict or compete, the State played later wins. For example, if two Fox Outfoxeds are played on a single Trade Center, the second player to play one gets the power.

### Special Abilities

Any ability or effect generated by a State, Event, Site, or Edge counts as a special ability, as does any ability in the rules text, for the purposes of Soul Maze, Larcenous Mist, and so forth. (But see Rigorous Discipline.)

If a card is given an ability that would contradict one that it already has then the one that was most recently given to it takes precedence.

#### Ambush

Combats in which one of the characters involved has Ambush are resolved as two combats in quick succession. Effects may be generated between the two combats. A character with Ambush and Tactics can withdraw from an attack after inflicting damage, but before damage is inflicted on it.

### Taking Control

If you take control of the target of your own attack during the attack, the attack ends, since you can't attack your own characters or sites. (I don't know why you'd want to do this.)

Cards changing controllers come to their new controller unturned.

You may not take control of cards you already control.

### Timing Issues

If a card says "Do this to generate that effect," or words to that effect, the first thing happens during generation and the second thing happens during resolution. If a card says "This happens. Another thing happens," the two effects happen in the specified order during resolution.

### Turn and Maintain

If a card being copied by a turn and maintain effect becomes unavailable for copying (leaves play or leaves the smoked pile, depending) the effect still continues as long as it's maintained.

Cards that cancel effects by turning and maintaining will continue to cancel effects generated by the card they are cancelling even if that card unturns and then turns again.

### Turn Order

Cards that have an effect at the beginning of a turn generate their effect before the Establishing Shot.

### Seizing a Site

Seizing a site is not an effect, so when you seize a site it is immediately placed in your site structure, after which you resolve any effects that seizing that site triggers. Since you cannot win a game in the middle of a sequence of effects, it is possible for the effects thus triggered to destroy a Feng Shui site and keep you from winning.

States on a site remain on the site when the site is seized.

## Shadowfist Players' Guide, v.1 Errata

### Chimpanzer

The second paragraph should end "...none of those characters may intercept."

### Colonel Griffith

Desdemona Deathangel becomes a 9 Fighting character under Griffith's ability.

### Fortune of the Turtle

Fortune of the Turtle cannot be removed by Return to the Center (unless the player who played Return to
the Center also controls Fortune of the Turtle.) Fortune of the Turtle prevents the Return to the Center from
targeting the character. (See p. 28)

### Progress of the Mouse

The third paragraph should refer to the "start of the main shot," not "start of the establishing shot." Progress
of the Mouse is not a card that can be played during the establishing shot.

### Vivisector

The first paragraph of the Vivisector's entry in the Guide is quite wrong. All other effects which sacrifice
things do so during generation, but Vivisector is the sole exception. Vivisector sacrifices a character you
control when its effect resolves. The wording on the card reflects this. This also means that if an opponent
responds to Vivisector's turning by playing Dance of the Centipede or Natural Order, your character will not
be sacrificed, nor will you gain power. Both the sacrifice of your character and the gaining of power happen
during resolution.

Note that this means that your opponents can prevent the sacrifice of your character after you turn Vivisector
to generate its effect. For example, if they play Imprison on your character in response, the Imprison will
resolve first, sending your character back to your hand. Then the Vivisector's effect resolves, but your
character isn't around to be sacrificed. As a result, your character is not sacrificed, and you do not gain gain
power.

Why don't you gain power? Sacrifice is a precondition. It's part of a cost you must pay in order to generate
some effect. If the sacrifice does not happen, the effect does not either.

### Wing of the Crane

The second paragraph should say "The character goes to your smoked pile," not "The charater goes to your
hand."

### Toast

The third sentence of the glossary entry for "Toast" should begin "Note that cards which are discarded are
placed in the toasted pile."

### Steps of an Attack

There's a mistake on page 30, 1st column: the attacker can NOT choose to intercept his own characters.

### Collateral Damage

The entry under Total War mentions a card called Collateral Damage. This card was either renamed during
playtest or dropped entirely.

### Comrades in Arms

See the entry under Discerning Fire.

### Dirk Wisely

The entry under Dirk Wisely's Gambit mentions attacking with Dirk himself. Unfortunately, the Dirk Wisely is
still under development. Maybe in the Throne War expansion....

### Dirk Wisely's Gambit

See the entry under Dirk Wisely.

### Discerning Fire

The entry under Comrades in Arms might lead one to believe that Discerning Fire could not smoke cards
with the Netherworld designator. Not so. Discerning Fire can affect cards with the "Netherworld" designator
as long as all the cards it targets share another designator. But if the only designator they share is
"Netherworld", then they are safe.

### Might of the Elephant

Is Might of the Elephant Proof against Inauspicious Reburial decks? Well, he's certainly no Hacker. He can't
stop your opponent from playing Inauspicious Reburial against you. But you'll always be able to play him,
although playing 4 power for a character with a Fighting of 1 seems pretty lame.

However, Necromatic Conspiracy can't touch him.

### Total War

See the entry under Collateral Damage.

### Steps of an Attack

There is no generate/resolve to the seizing or burning of a site. It just happens. After a site is seized or
burned, the attack is immediately over. In the Steps of an Attack, the last step, step k, has the characters
immediately return to their original locations, while the seizing or burning happens in step l. This has lead
some people to conclude that there's a little bit of time for effects to be generated after the seizing or burning
but before the attack (or turn, in the case of burning for power) ends. This is not so.

Last modified: November 9, 1998.
Send server comments to durrell@innocence.com.