# Dragon Fighter

Dragon Fighter
Streetfighter
Fighting: 4
Cost: 4
Resource: [Dragon]
Guts.

## General Notes

One of the best buys for a 4 cost Resource character. Usually can see play as early as the third turn, where his Guts can make him a potent hitter. Around here, folks usually get out of this card's way until they can guarantee a kill. Even in the later stages, this isn't a card to sneeze at.

## Use

Bring it out and hit something with it. Like just about any Dragon character, if it isn't killing something each turn it is out, it isn't doing its job. Guts means it can wade through two or three weenies, and still hit for 4 damage. Give this guy a Really Big Gun or Grenade Launcher, and you've got a site taker by turn 4 or so. In the later stages of a game, the Dragon Fighter is nothing to sneeze at... he can be an able helper to the bigger guns.

## Pros

Guts! This gives him the ability to stomp weenie interceptors, and still slam the target for a good whack of damage. A foundation character, so he can come out anytime (no scrapping for those three or four Dragon resources to get him out in the early turns).

## Cons

Expensive, I guess. 4 Cost is high, but Guts can make this effectively a Fighting 6 or 7 character as it bashes through Mooks, The Pledged, and Pub Ord Officers on its way to breaking open heads.

## Combos

- + Grenade Launcher (Giving you a 7 damage character vs. Sites and vehicles that weenies can't really stop.)
- + Baptism of Fire (+2, and suddenly this is almost a Big Bruiser.)

- Card Analyses

Last modified: June 3, 1996