# Orccon 1998 - Report

by Stefan Vincent
February 21, 1998

Friday night, 8 pm. 9 players in three groups of three, so scoring is 3/2/1 for 1st/2nd/3rd. Since we started so late, we decided on shorter rounds - about 50 minutes each.

    Randy    - Jammers
    Caroline - Architects/Lotus "Help Me" Evil Twin/Tortured Memories/Vivisector/Bomb
    Stefan   - Architects "15 Yard Penalty" Smart Missiles and things that go Boom!
    Lissa    - Architects/Lotus "Night of the Sneaking Dead, Part II" (borrrowed)
    Mike N.  - Ascended/Lotus "Cabbies Out For Blood" Dark Travelers
    Matt     - Dragon Tech "Voltron Car Pool" Gadgeteers & Tanks
    Brandon  - Peacock
    Conrad   - Hand "Shaolin 'Surprise' " small superleapin' weenies
    Garrett  - Dragon "Roll Over and Die"

Round 1
So we get off to a rolling start with only one table (mine) hitting the time limit, and I'm realizing after this first game that it wasn't such a bright idea to play a deck where I spend most of my time blowing up my own feng shui sites *and* tend to drag out the game... Kinda hurts my odds in the tiebreakers... Randy takes first place on the tiebreaker; Mike gets a clean win on table 2, and Garrett gets a clean win on table 3.

    Randy (1) 6 Mike (1) 8 Garrett (1) 8
    Caroline  5 Matt     4 Conrad      4
    Stefan    3 Lissa    3 Brandon     3

Round 2
Round two flies by, with clean wins at all three tables well before time gets called. Brandon is the whupping boy on table 3, where Lissa gets the win. Matt takes table 2, and Garrett again wins his game.

    Garrett (2) 16 Matt (1) 12 Lissa (1) 11
    Randy (1)   10 Caroline 10 Stefan    10
    Mike (1)    11 Conrad    7 Brandon    4

Round 3
Round three again sees my game time out (hence the name of the deck, but then I was corrected that a delay of game penalty is only 5 yards, not 15. Oh well.), but at least this time I win on the tie break (not blowing as much of my own stuff up this game, due to an odd draw). Caroline gets a clean win on Table 2, and Matt gets a clean win on table 1.

    Matt    (2) 20 Caroline (1) 18 Stefan (1) 16
    Garrett (2) 20 Mike     (1) 14 Conrad     11
    Lissa   (1) 14 Randy    (1) 11 Brandon     9

Final
and the top four proceed to the final. Odd starts for everyone but Caroline, and we end up trying to defend ourselves from her for most of the game. At least I got to blow lots of other people's sites up, for a change. In the end, we can't stop the darn bomb for the fourth time (no, they weren't all hers, since I dropped one to stop her too), and Caroline gets in for the win. Final results:

    Caroline 1st
    Matt     2nd
    Garrett  3rd
    Stefan   4th

with pickings from the prize box for the first three folks, plus some dealer dollars and a nice ribbon.

Saturday night, 8:30 pm. I have no idea - I wasn't there, and didn't get the sign-in cards from Matt :) Mike was kind enough to send me this description of the final:

I don't remember the basic rounds too much, but Brandon seemed to be the pick-on-me boy again :(

Finals

    John (Architects/Dragons)
    Michael (Dragons)
    Victor (Dragons)
    Frank (Hand)

Game started normal, until John pocket demon'ed Frank for 5 around turn 10, plopped down 2 CHARs and went for the win. I had a 4 site structure (2 column) and he attacked my first site...a city park. He sent the other CHAR to finish it off...but I revealed my Fox Pass and sent the damage onto another newly revealed City Park. :>
On Victor's turn, he hit the front City Park for 1 with a spud. The game then escalated to everyone having 4 sites...and attacking my City Park for the win (the smallest, revealed site) This continued for 8 turns (twice around the table). I didn't draw anything on my turn, and just had some spuds for intercept. Victor attacked on his turn, and Frank stopped him. On Frank's turn, he plopped down a Virtuous Hood with a Fortune of the Turtle and waited for John's turn (John was going to unturn another CHAR). John Golden comebacked another CHAR and some spuds and went in for the win...Frank did most of the work, but a CHAR got through...so City Park had 7. I drew Marisol, but John nerved gassed her and stopped me. Victor went for the win next, and John Neutron Bombed. Frank Confucian Stabilitied it, which was a mistake. By doing so, there were enough interceptors left to stop him on his win. Frank did not realize that the bomb would leave his Hood alive because of the Fortune of the Turtle. Frank was stopped on his turn, and John comebacked CHAR again to have 2 CHAR's and 1 spud left to do the final point for the win.

Sunday at 3 pm. 7 people, 1 game of 3 and 1 of 4, so we scored 4/3/2/1 for
both games.

    Mike N.    - Dragons "We Will Resist You"
    Garrett    - Monarchs "Annoying Pole Recursion" Spirit Pole/Amulet of Turtle
    Conrad     - Dragons/Monarchs
    Matt       - Dragons "Smak Bak Yak Attack" Marisol/Yak/Brawl/Booby Trap
    Stefan     - Hand/Monarchs "Vietnam" Battleground sites
    Victor     - Hand/Monarchs "Crosstraining" Rig Disc./Queen/etc. (borrowed)
    Steven Kuo - Monarch "TK Express" (borrowed)

Round 1
We were working against a hard time limit, since we started late, and several folks had places to be later in the evening. Again we went with shorter rounds (about 50 minutes). First round timed out on both tables, leaving me ahead since I had a site burned for victory, but what a lame victory it was as you can see by the point totals. Garrett got the win at the other table, with Conrad realizing that maybe he'd moved some of his foundation characters to another deck... Doh.

    Stefan (1) 5 Garrett (1) 7
    Victor     4 Matt        6
    Steven     3 Mike        3
    Conrad     2

Round 2
Table 1 now becomes the four player table. We again time out, leaving Matt in control at table 1, and Mike winning at table 2. Crosstraining kicked in too early for Victor and made him look way scary, so we were forced to pound him into submission. The two dragons decks were too much for Steven playing Matt's Thunder Knight deck, leaving him in 3rd place again. But everyone still had a shot at the finals...

    Matt    (1) 13 Mike (1) 10
    Stefan  (1) 10 Conrad    8
    Garrett (1) 11 Steven    7
    Victor       5

Round 3
On table 2, Steven works Victor and Conrad. Whap. Whap. Whap. Meanwhile, we play on, and time out again, leaving me in the lead again. and Mike plays whupping boy, which seems to be his role in life. :)

    Stefan  (2) 16 Steven (1) 16
    Garrett (1) 16 Victor     10
    Matt    (1) 17 Conrad     12
    Mike    (1) 12

Final
So, at this point we should have had a final between me, Garrett, Matt, and Steven. But Matt had to go to a live roleplaying game at 7, Steven had something else to do, and Garrett and Mike needed to get to the dealer room before it closed. Oops. So we paused for a dinner break, and resumed with those who hadn't forfeited - Mike and Conrad taking Matt's and Steven's places. Unfortunately, Garrett needed to be at the auction at 8, and Conrad had a Jyhad game at 8:30, so we decided to put a time limit on the final (good thing, too. that game could have gone on for a loooong time). Conrad's deck actually kicked in and he produced Queen and Queen and other large hitters, making us wish there was an Architects player at the table. Garrett's pole deck didn't get running quite right until the end, and Mike also was slow (of course, that was probably my Fox Outfoxed there :). My deck also kicked in and birthed a few of the Monarchs and Hand big hitters, plus a White Ninja which always draws fire... In the end, I came up on top with two sites burned and two on the table when time was called (my "almost no feng shui sites" deck drawing all 4 of its feng shui sites before I'd gone 1/3 of the way through it. Huh?).

Final results:

    Stefan  1st
    Garrett 2nd
    Conrad  3rd
    Mike    4th

with the winners again getting to pick from the prize box (and declining), plus some dealer dollars and ribbons. Whee!

Last modified: March 11, 1998.
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