# Lobster Thermidor

by Andrew Davidson
February 8, 1998

2 Abominable Lab
2 Arcanoseed
1 Arcanotower Now
1 Biomass Reprocessing Center
1 Buro GodHammer
1 Cellular Reinvigoration
1 Gnarled Attuner
2 Neutron Bomb
5 Plasma Trooper
3 Reinvigoration Process
3 Spawn of the New Flesh
1 State of Emergency
1 Total War
3 Vivisector
1 Confucian Stability
5 Golden Candle Society
1 Into the Light
1 Rigorous Discipline
1 Shield of Pure Soul
1 Yellow Senshi Chamber
1 Drug Lab
2 Explosives
1 Killing Ground
2 Ancient Grove
1 Fortuitous Chi
1 Fortune of the Turtle
1 Invincible Chi
4 Cave Network
1 City Square
1 Festival Circle
5 Inner Sanctum
1 Locksley Station
1 Satellite Intelligence
1 Secret Laboratory
= 60 cards

## Analysis

BY COST
6 0 cost
19 1 cost
11 2 cost
11 3 cost
1 4 cost
12 variable cost
1.63 average cost (excluding variable)
BY FACTION
27 Flesh Architects
10 Guiding Hand
4 Neutral
12 Neutral/FS
5 Neutral/Chi
2 Neutral/Hi-tech
BY FIGHTING
8 1 fighting
5 3 fighting
1 6 fighting
2.07 average fighting (by character)
0.48 average fighting (by card)
BY FOUNDATION
7 Flesh Architects
5 Guiding Hand
BY FUNCTION
3 Ambush
3 Big Hand
17 Extra Power
2 Mass Effect
4 Pumper
4 Recycler
1 Sniper
1 Theft
1 Thug
5 Victory Denial
9 Will not Die
PERCENTAGES
20% Base resource
20% Feng Shui
15% Site
15% Chi
17% Tech
BY RARITY
14 Very Common
16 Common
24 Uncommon
6 Rare (10%)
BY SET
37 Limited
6 Netherworld
17 Flashpoint
BY SEX
9 Abomination
0 Females
5 Males
BY TYPE
17 Characters
4 Edges
10 Events
12 Feng Shui Sites
9 Sites
3 Battleground Sites
5 States

## Notes

This is the deck which beat Dennis Heffernan's Brie and Robert Bain's Abusive Chi deck at Time Warp. It went on to win the Neutral Ground Proving Ground on Jan 23.
The deck is named for the Spawn of the New Flesh (the Lobster) and the main foundation character, the Plasma Trooper (the Thermidor). Most of the deck is designed to support the Spawn and, in particular, 40% of the deck comprises sites of one sort or another. These should all be laid in the front row to increase the strength of the Spawn and you should expect to have 8 or more locations when the deck is working well.
Other Spawn decks tend to use many battlegrounds but few have been included in this deck - instead I prefer to use power-generating sites. The tight tune means that there are few spare cards. The player needs to have a good memory of the deck contents to know which cards are safe to discard and which cards remain to be drawn. The Guiding Hand faction is included to provide access to cards like Confucian Stability and Fortune of the Turtle - the Spawn needs plenty of top cover to protect it from victory denial.

Last modified: March 11, 1998.
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