# Been Bad So Long it Feels Like Good

Designed by Joshua T. Duffin
October 23, 1996

## CHARACTERS

3x The Pledged
5x Student of the Bear
3x Student of the Shark
1x Cabinet Minister
2x Just a Rat
1x Philippe Benoit
4x Fist of the Bear [I know, not the best, but it's what I've got]
1x Vladimir Kovalov
1x Draco [So he costs 6, so what, he's cool]

## EDGES

1x The Rackets [A little slow, but useful]
1x Paper Trail [More might not be bad, but I only have one now]

## STATES

3x Shadowy Mentor [Oooh, that's just bad]

## EVENTS

2x We Know Where You Live
5x Covert Operation [These and the We Know are for Hackers]
5x Mole Network [...cause a Hacker really messes up a 1st turn Mole, dontcha know]
5x Operation Killdeer [Too useful not to use]
1x Bite of the Jellyfish [Can't be Ascended without this]
1x Realpolitik [Just in case]

## FENG SHUI

1x Garden of Bronze [More Power...]
1x Whirlpool of Blood [Mostly for other Whirlpools, which are Real Bad if I can't take 'em away]
1x Field of Tentacles [Sometimes useful, and 8 body]
1x Pinball Hall
1x Rust Garden [If they're gonna take it, they should be punished for beating me up]
2x Monkey House [I have occasionally used three, but it seems like I always draw two then]
5x Proving Ground [Great w/Monkey House and T-Centers]

## OTHER SITES

2x Trade Center
2x Family Estate [Love those free Pledged]

## Notes

So, any suggestions? Seven look-at-your-hand cards is kinda a lot, but getting an early Network Hacked can really be annoying. And of course, Fist of the Bear is a little outdated as 2-resource, 4-power, 6-fighting characters go, but it's what the Ascended have. It's worked pretty well for me so far in two-player, but of course in multi, actually using those Networks and Covert Ops and such is just asking to get taught a lesson. Which is why I generally stick to more 'sportsmanlike' decks (or at least less offensive) in multiplayer. Besides, I do dearly love all those unique Dragon characters.

Last modified: September 18, 1997.