# Sleeping Rough

By Tom Kassel
December 9, 1996

## Sites:

3 X Fortress of Shadow
2 X Perpetual Motion Machine
1 X City Park

## Unaligned:

Art of War

## Magic:

5 X Pocket Demon
2 X Killing Rain
1 X Scroll of Incantation

## Chi:

3 X Violet Meditation
5 X Dark's Soft Whisper
3 X The Fox Outfoxed

## Ascended:

3 X The Pledged
2 X Student of the Bear
1 X Bad Colonel
5 X Mole Network
5 X Shadowy Mentor
1 X Bite of the Jellyfish
1 X We Know Where You Live

## Architects:

3 X DNA Mage
4 X Helix Rethread

## Dragons:

4 X Hacker
1 X Gonzo Journalist

## Lotus:

5 X Sinister Priest
3 X Kun Kan
1 X Shifting Loyalties
1 X Flood on the Mountain
5 X Tortured Memories
1 X Banish

## Monarchs:

4 X Darkness Priestess
1 X Lord Shi
1 X Thunder Sword
1 X Claws of Darkness
1 X Spirit Pole

## Guiding Hand:

5 X Golden Candle Society
4 X Instrument of the Hand
1 X Virtuous Hood
1 X Thunder on the Mountain
1 X Shattering Jade
1 X Heat of Battle
1 X Shaolin Surprise
1 X Rigorous Discipline
1 X Wind on the Mountain
2 X Orange Senshi Chamber

## Notes:

Actually I found the deck was over-configured for power generation. I frequently had a huge power pool, over thirty in one game. It was way too short of defence, Tortured Memories and Shaolin Surprise being the only events available. At one point I played a Scroll of Incantation looking for a Confucian Stability and found to my horror (and everyone else's amusement) that I had neglected to put in a single one.
One thing I like about the deck is the ability to play several powerful faction hosing cards without slowing the deck down appreciably. I don't expect to draw power every turn, so there are several opportunities to discard multiple cards, including any hosers which don't look like being useful in the current game.

Last modified: October 25, 1997.