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Dr. Termidan Glockenschmidt Galen Silversmith
Rogue/Illusionist Gnome CN 1/3
Small 80years Male 3'2" 42#


Str 10 +0 HP 37
Dex 15 +2 AC 13 = 10+ 2Dex +1Sz (+7 Shield, +4 v. Giants)
Con 20 +5 Speed 20'
Int 18 +4  
Wis   9  -1 Init 2 = 2Dex  
Cha 13 +1 Base Attack +1


Fort 6 = 1 + 5Con +2 to saving throws v. Illusion
Reflex 7 = 3 + 2Dex + 2Misc +2 to Reflex saves from Familiar Ability
Will 2 = 3 +-1  


Melee +2 = 1Base + 0Str + 1Size
Ranged +4 = 1Base + 2Dex + 1Size
(+1 to Attack v Kobold & Goblinoids)


Weapon:
Revolver, Light +5 d10 20/x3
75' Pierce Small Masterwork
 
Weapon:
Dagger +3 d4 19-20/2x
10' Pierce Small Masterwork
 
Weapon:
Alchemist Fire Burping Gun +5 2d8 n/a
15' Energy(Fire)Medium Masterwork
Uses 2 uses of Alchemist Fire per shot.


Skill Mod Abl Rank Misc
Alchemy 11 4 5 +2 (racial)
Bluff 5 1 4  
Craft(Clockworks) 9 4 5  
Craft(Gunsmith) 6 4 2  
Craft(Weapnsmth) 5 4 1   
Craft(Blacksmth) 6 4 2  
Craft(carpentry) 6 4 2  
Craft(pottery) 5 4 1  
Craft(shipbuild) 5 4 1  
Decipher Script 8 4 4  
Disable Device 8 4 4  
Disguise 1/11 1 0 +10 (change self)
Forgery 8 4 4  
Hide 6 2 0 +4 (size)
Know (arcanna) 8 4 4  
Know (Arch/Eng) 10 4 6  
Know (Lore) 8 4 4  
Listen 4 0 0 +2(race), +2(familiar)
Open Lock 6 2 4  
Pick Pockets 6 2 4  
Spellcraft 9/11 4 5 +2 v Illusions
Spot 1 -1 0 +2 (familiar)
Use Magic Dev. 5 1 4  


Languages: Zherision, Gnome, Draconic, Lamordian, Darconese, Dementlieu, Arcane
Special Abilities/Feats:
(race) Low Light Vision
(race) Cantrips
(1) University Educated
(rog1) Sneak Attack (+1d6)
(ill1) Scribe Scroll
(ill1) Summon Familiar (Weasel Pelzim Kettenrad)
(ill1) Opposition School: Evocation
(3) Craft Wonderous Item


Equipment:
Electro/Mechanical Abilities (Spells):
0th 4 +1Ill/day DC14
Resistance A pill, containing a chemical similar to adrenaline, that is activate by a chemical trigger in a (demi) human's stress reaction. Pouch
Cone of Cold Canisters of dust, which instantly sublimate upon contact with air. Pouch
Detect Poison Electro-conductivity test on a pinprick of blood or exposed skin. Pouch
Daze Flashbulb. Pouch
Dancing Lights Four tiny lightbulbs held aloft in a magnetic field. Pouch&Belt
Ghost Sounds Low-grade sound dispersal via small parabolic speakers. Belt
Disrupt Undead Electro-Etheric field projection. Belt
Mage Hand Magnetic Field manipulation. Belt
Mending No special effects defined, Yet.
Open/Close Magnetic Field manipulation. Belt
Arcane Mark Electro-Etheric impression. Belt&Ring
Detect Magic Etheric field detection googles. Goggles
Prestidigitation No special effects defined, yet.
Read Magic Reading subtext created by applying an etheric field to text. Goggles
1st 3 +1Ill/day DC15
Unseen Servant Small, folding automaton, hidden via the same technique as Invisibility (below) Pouch
Shield Magnetic Field manipulation Belt
Identify Complex alchemical analysis Lab&Goggles
Change Self Projection, through a set of mirrors attached to a hat, of silver nitrate photography or detailed drawings Pouch
Silent Image Image projection, as Change Self, using twin parabolic mirrors to project to arbitrary spaces. Pouch
Ventriloquism Mid-grade sound dispersal via small paranolic speakers. Belt
Animate Rope No special effects defined, Yet.
Burning Hands Spray of a thin liquid, which solidifies and ignites upon contact with air. Pouch
Cause Fear Projection of a hypnotic pattern at victim's eyes Belt
2nd 2 +1Ill/day DC16
Invisibility Prism and mirrors attached to clothing, which bends light around a body. Pouch
Mirror Image Prism and mirrors attached to clothing, which reflect light off a body. Pouch
Fog Cloud Pellets that release an equal-weight-as-air liquid, which instantly becomes airborn. Pouch


Projects On The Work Bench (in no particular order)

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Page last modified on December 03, 2003, at 05:32 PM