Wild Man

By Mike "Katsuo" Hall.


"I don't care what strange weapons they carry...they have challenged the domain of Ko-gan, and their heads shall decorate my spear for their tresspass! Krreeeaa-gaahh!!"

You are a fabled man-beast, a human lost in the wild as an infant and raised by the denizens of the untamed wilderness as one of their own. You are a lord of the jungle, or a king of the mountains...the animals fear you and respect you, and the local tribes whisper your name in tones of terrified awe. The trees are your castle, the rivers your empire's borders. This is your domain, and you are King here.

At some time in your past, you may have learned of your true nature from an explorer, who taught you the language of your ancestors and brought you back to the society that birthed you...but you rejected it all to return to the lands that you call home, to lord over your lands with a watchful eye.

You have always believed that the wilds were a magic place, and the local shamans speak of great energies in the deep interior, but now strangers come to your kingdom seeking to tap that power for themselves, and they bring with them creatures that nature never intended to walk the lush, jungle floor. Others have come, too...brave warriors who fight against the twisted intruders. You cannot truly understand their battle, but the shaman says the fate of All that Is lies in the balance...so the fight of these so-called Dragons has become your fight as well.

Author's Note: You're damn right, this is a silly archetype! But believe it or not, the inspiration to write up the Feng Shui equivalent of Tarzan came from some Shadowfist cards! The Flashpoint expansion revolved around an Architects plot to begin construction of an Arcanotower in modern-day Brazil, and the power it would control in the future. I got to thinking...what if the section of rainforest the Architects began construction in had a protector straight out of an Edgar Rice Burroughs novel? Then I looked at the Johnny Badhair card, and his designator line was "wild man," and that was it...even though Johnny didn't look the part in the illustration I thought it was a sign. Wanna add a wacky, pulp flavor to your game? Try this one on for size!

Juncture:
any; semi-contemporary if by literary example
Attributes:
Bod 7, Chi 0, Mnd 4 (Per 6), Ref 6

Divide 5 points among your primary attributes, adding no more than 2 to any one attribute. Add 1 each to two secondary attributes.

Skills:
Guns + 7 (=13)
Info/Wilderness Lore +6 (10)
Info/Area Knowledge +6 (10)
Martial Arts + 7 (=13)
Medicine +5 (9)

Add 6 Skill Bonuses. Guns skill is strictly limited to the use of bows, blowguns and the like (Tarzan was smart enough to use a gun, but it was just too out of character...no fudging allowed!)

Unique Schticks:
Call of the Wild.
You understand the primal language of the beasts of the wilderness. With a successful Perception roll, you can decipher the meaning of any animal communication...provided there is a meaning (sometimes, animals just like making noise for no good reason). Also, you can call out with all your might (in some exotic-sounding tongue), and cause all the animals in an area to rush headlong OUT of that area (handy for trampling enemies or summoning emergency mounts). Have fun. Get creative with this and try to find new ways to torment your GM with it.
Animal Sidekick.
You have a trusted companion of the animal persuasion that has a very strong bond with you...perhaps you saved it from a band of hunters, or it saved you from a pack of cannibals...or it might just be a monkey that you like to hang out with. Tarzan had a chimp, Kazar had a sabretooth tiger (he was a prehistoric wild man from Marvel Comics, so he had a cooler buddy)...you get the picture. The animal sidekick is apparently much smarter and more well-adjusted than its savage kindred, and it will take orders from you and love you unquestioningly, but other than that it has no special abilities not inherent to its species.
Weapons:
4 weapons of the appropriate juncture and setting.
Quick Schtick Pick:
weapons:
Bow w/quiver of arrows, long spear, knife, zebra-hide shield
Wealth Level:
Poor (although, Tarzan was actually quite rich...he was royalty and all. Just stop arguing and accept the rating, OK?)


Last modified: May 9th, 1999; please send comments to durrell@innocence.com.