Path of the Stalwart Yell

By Evan James.


Based on the Kaijutsu, the art of the Kiai, this Path features Fu powers that make use of the power of the character's voice and Willpower. All effects are achieved by yelling, shouting, crying out, screaming, shrieking, and just generally making a heckuva lot of noise in someone's direction. Victims could be knocked over, disoriented, hurt, and even killed.

Casting the Stone

Chi Cost: X
Shot Cost: 3

Yell at X opponents in an attempt to hurl them away. The range is equal to your Chi rating in meters. Make a Martial Arts check; they are forced backward a number of meters equal to the Outcome of the check times 2.

Prerequisite: none
Path: Forceful Impact

Bewildering Cry

Chi Cost: 2
Shot Cost: 3

Yell at your opponent in an attempt to stun them. Make a Martial Arts check against your opponent. If successful, victim is stunned and cannot take any actions (other then passive defense) for shots equal to the Outcome of the check.

Prerequisite: none
Path: Forceful Impact

Forceful Impact

Chi Cost: 3
Shot Cost: 3

Yell at your opponent in an attempt to physically rattle them. Make a Willpower check against a Difficulty equal to victim's Constitution. If successful, victim takes damage equal to your Chi rating plus the Outcome of the attack. This damage is not reduced by Toughness.

Prerequisite: Casting the Stone, Bewildering Cry
Path: Shriek of Death

Warning Wail

Chi Cost: X
Shot Cost: 1

Yell at your opponent in an attempt to unnerve them. Make a Martial Arts check against a Difficulty equal to opponent's Constitution. If successful, you gain a Dodge bonus of X (any amount of Chi you elect to spend) against any opponent with a Willpower lower than your own.

Prerequisite: none
Path: Noisy Bombardment

Noisy Bombardment

Chi Cost: 5 + X
Shot Cost: 3

Emit a booming roar to deafen anyone in the immediate area. Make a Martial Arts check; anyone with a Constitution check lower than the Action Result suffers 1 point of Impairment for a number of sequences equal to their Perception ratings. Range is a radius equal to your Chi rating in meters, centered on you. By spending X Chi, you can exclude one individual from the effect.

Prerequisite: Warning Wail
Path: Shout of Terror

Shout of Terror

Chi Cost: X
Shot Cost: 3

During combat, yell at X opponents to intimidate them. Range is a radius equal to your Chi rating in meters, centered on you. Immediately make an Intimidation check (even if you don't have the skill) with a +3 bonus with the Difficulty being the highest Willpower among them. If successful, target opponent(s) will stop fighting and run away as fast as they can. This may only be done once per sequence. At the end of the sequence, the GM may make a Willpower check of those affected to see if they regain their nerve and return to the combat. If successful, they are immune to any further Intimidation checks from that character.

Prerequisite: Noisy Bombardment
Path: Bellow of Destruction

Bellow of Destruction

Chi Cost: X
Shot Cost: 3

Yell at an inanimate substance to try and break it. Make a Willpower check with a +X bonus (any amount of Chi you elect to spend) against a Difficulty based on the type of substance: glass, paper: 6, clay, cloth: 9, bone, wood: 12, metal, rock: 15. If successful, target substance fractures from the intense vibrations and becomes unusable. X must be at least 1 or higher.

Prerequisite: Shout of Terror
Path: Shriek of Death

Shriek of Death

Chi Cost: 7
Shot Cost: special

As your first action in a sequence, yell at a single opponent. You may take no other actions this sequence. Make a Martial Arts check against a Difficulty equal to victim's Willpower times 2. If successful, victim takes 15 + X points of damage. X = the Outcome of the check.

Prerequsite: Forceful Impact, Bellow of Destruction



Last modified: May 12th, 1997; please send comments to durrell@innocence.com.