Transformed Ram

By Evan James.

Attribute Modifiers

+3 Body, +3 Will, +1 Reflexes



Chi Cost: 1
Shot Cost: 3

From a distance, run at your opponent and make a Martial Arts attack. If the check is successful, you hit your opponent, adding X (the distance in meters between your starting position and your opponent) to the Damage value. By spending an extra schtick, you can hurl your opponent backwards X meters. For this effect only, X has a maximum equal to your Strength.


Chi Cost: 5
Shot Cost: 3

Make a Martial Arts attack with your head. If successful you not only do normal Damage, but you may also add your Outcome to the Difficulty of the next task check he makes. The opponent may counter this latter effect by doing nothing but reorienting himself for the next 3 shots. The target may still passively Dodge, however. For each extra schtick spent in this ability, the amount of time needed to clear the disorientation is increased by 3 shots.

Size Up

Chi Cost: 3
Shot Cost: 3 + X

Remain inactive for X number of shots as you repeatedly scrape the ground with your feet. Make a 3 shot cost Martial Arts attack. Add X to your Action Value for the attack. By spending an extra schtick, add X times 2 to your Action Value for the attack.

Tough Hide

Chi Cost: 3
Shot Cost: 1

Gain 1 point of Armor until the end of the sequence. Each additional schtick spent increases the Armor gain by 1. The maximum Armor any transformed animal can gain through any combination of transformed animal schticks is 8.

Last modified: April 21, 1997; please send comments to