By David Eber.
These spells are used exclusively by the spellcasters in the service of Pi Tui, the queen of the Ice Pagoda. All of them involve cold and ice in some way.
This spell protects the sorcerer as if he had the Creature Schtick Damage Immunity (Cold). (OK, strictly speaking this doesn't actually exist, but you know what I mean.) This effect lasts a number of minutes equal to the Outcome of the spell. If the cold is magical in nature, the caster must make a sorcery task check with their opponent's Sorcery skill level as the Difficulty for this spell to work.
The spellcaster hits her target with a blast of freezing cold air, coating them with frost. The sorceress makes a Sorcery Task check with her target's dodge rating as the Difficulty. If successful, the target suffers impairment equal to the Outcome of the spell for a number of shots equal to the caster's Magic rating.
The spellcaster hits her target with a blast of magical cold which temporarily leaves the target vulnerable. The sorceress makes a Sorcery Task check with her target's dodge rating as the Difficulty. If successful, the target reduces their Toughness rating by an amount equal to the Outcome of the spell. Toughness cannot be reduced by more than half of the target's original Toughness (rounding down). The effects of this spell last for a number of shots equal to the caster's Magic rating.
This spell causes a single, non-living object to instantly freeze and become brittle (walking corpses and the like may not be targeted by this spell). Items frozen are effectively destroyed. The range of this spell is equal to the caster's Sorcery rating in meters. If you are trying to target something another character has on their possession, such as a weapon or their armor or whatever, the Difficulty is equal to the dodge rating of the character. The size of object also affects the Difficulty: the larger it is, the harder it is to freeze. A pistol would add nothing to the difficulty, a rifle would add +2, a full suit of armor +4, a motorcycle +6, and a car +10. GMs, use your judgement.
This spell allows the caster to create a solid mass of ice out of thin air. The Difficulty of the spell is equal to the number of cubic meters of ice created by the spell, and by the shape the caster wishes the ice to take. A flat sheet of ice on the ground or a solid slab of ice adds nothing to the Difficulty, but shaping the ice any further adds anywhere from +1 to +10 to the difficulty, depending on the complexity of the object desired, and the caster may not created detailed or multi-part items. Simple weapons may be created, but if the user inflicts 10 or more points of damage with it on any target (before reductions for Toughness and/or Armor) it will shatter. The range of this spell is equal to the caster's Sorcery rating in meters.
Last modified: August 1st, 1997; please send comments to firstname.lastname@example.org.